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Dmg empowerment
Dmg empowerment







A face might like Subtle Spell to combine with enhanced ability - charisma, so they can walk around with advantage on all charisma checks without anyone ever knowing. Eg, A heavy hitter might like Empowered for when a high damage roll can be clutch. My DM use to smile when he knew my dragon sorc was going to take the pressure of my party by standing in the middle of a room, throwing insults at the mobs to gain aggro, fling a fireball and then taking the dodge action (disadvantage any attack roll against me till my next turn), with shield at the ready.Īs for your backup meta a case can be made for any of them and it comes down to how you are going to play your char. This is a good resource for first time sorcerers.Ī bit of general advice: Try to think of it as one metamagic you use and one backup/clutch metamagic for certain situations, otherwise you risk blasting through your sorc points (especially at low levels) and you don't get them back till a long rest.įor your main meta you can't go wrong with Quickened, but don't think of it as just being able to cast twice in one round (Spell+cantrip) instead think of it as freeing up your action for something else (Dodge, disengage, dash, drink potion, shoot crossbow, pull a lever etc) and using you bonus action for your spell. You can't twin a fireball or other area of effect spells so if you are planning to take a lot of those,Twinned might not be helpful. What works for you depends a lot on your subclass, what type of sorcerer you want to be - control, support, damage - and the spells you take. Careful is good if you want to cast a fireball and not immolate your party. Empowered can be used with another Metamagic to reroll damage dice which is nice. A lot of Divine Souls like Distant because you can cast touch healing spells while possible staying out of melee. I've used it with Banishment and Polymorph to great effect.Īs far as the others, YMMV.

dmg empowerment

It's expensive at lower levels but being able to force disadvantage on an enemy can be very helpful. Subtle is another good option because it is low cost but great for counterspell and casting a spell on the king without anyone knowing you are doing it. Also you can take Sunbeam which is helpful.

dmg empowerment

I find Quicken to be better at high levels - say 11 when your cantrips can really do some damage. If you are choosing your first two metamagics you can never go wrong with Twinned but keep in mind that it gets more expensive sorcery point wise if you attempt to twin higher level spells.









Dmg empowerment